Showing posts with label interactive. Show all posts
Showing posts with label interactive. Show all posts

Infrared Remote Control WALL-E Mini Robot Review

Infrared Remote Control WALL-E Mini Robot
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This toy is TINY. I guess I should have piad closer attention to the description, but it is the tiniest toy ... like the size of "Little People". Also, it goes so slow the kids didn't play with. It might be worth it if you bought it at a buck store or something.

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This item is a Mini Infrared remote control walle toy.

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Uncle Milton Robot In My Room Review

Uncle Milton Robot In My Room
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My son loved this clock. He has played with it every day since he received it. My teenage neighbor wants one for Christmas.

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This sleek, tabletop companion has a multitude of functions, including a digital alarm clock that features time and date to help kids quickly get centered for the day. Uncle Milton. Ages 6+

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Star Wars Interactive R2D2 Astromech Droid Robot Review

Star Wars Interactive R2D2 Astromech Droid Robot
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Santa brought R2 to my 6 year old son this Christmas. My son takes this robot with him everywhere. I was concerned that he would lose interest after a few days, but he spends the majority of his day playing with R2. The entire family has enjoyed giving him various commands and in addition to the commands listed in the Command Guide, R2 has some advanced commands (sometimes known as Easter Eggs) built in that we found on the HASBRO website. Here they are:
Advanced Command #1 - Follow Me
In Companion Mode, if you say "Follow Me," R2 will turn to find you and then attempt to follow you around. Go slowly though, or R2 will lose you and turn the other direction.
Advanced Command #2 - Come Here
Also in Companion Mode, if you say "Come Here," R2 will attempt to find you and come to you. Since this feature relies on R2's heat sensing technology, kneel down in front of R2. R2 may not come directly to you, but R2 will try and find you.
Advanced Command #3 - Imperial March Song
R2 plays up to 5 songs, but only the Cantina song is expressly mentioned in the Command Guide.
To play the Imperial March, go to Character Mode by asking "Do You Remember." Ask R2 about Darth Vader and Anakin (in any order) and R2 will play the song.
Advanced Command #4 - Sad Cantina Song
Another song that R2 plays is actually a different version of the song he sings if you command him to do the dance program (in game mode). When R2 is in a sad mood, he will play a sad version of the Cantina song. There are many ways to put R2 into a sad mood. The easiest is in 'Do You Remember'. If you ask about Darth Vader, R2 will go into a sad mood. You can tell, because his mood status indicator will be red instead of blue.
Advanced Command #5 - Celebration Song
The Celebration Song is another one of the 5 songs that R2 plays and is not expressly mentioned in the Command Guide.
To play the Celebration song, go to Character Mode by asking "Do You Remember." Ask R2 about Chewbacca, Han Solo, and Luke Skywalker (in any order), and R2 will play the celebration song.
Advanced Command #6 - A "Special Surprise"
The final hidden gem for R2 really takes a little work, as well as really knowing your droid.
First, have R2 turn on his light beam by saying "light beam." With his light beam on, tap R2 three times on the head, and then place him into Game Mode by telling R2 "Game Mode" and then "Dance program." R2 will have a special dance, just for you.
Overall, I am happy with our R2. I hope you find the commands useful for your little droid. :)

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Once the loyal companion to Queen Amdala, this roughly 14" utility droid is now programmed to be your devoted helper and friend. Grab his attention by saying "Hey, Artoo!" and he's ready for more than 40 voice commands! Ask him if he remembers his famous friends, like Luke Skywalker, C-3PO or Jabba the Hutt. Each name will stir up a different response depending on Artoo's "feelings" for that character. Just a few of Artoo's amazing attributes include moving along on his own, turning his front beam on and off, and even playing a secret message when you follow the proper voice commands. In "Game" mode, Artoo plays the hide-and-seek game of Light Tag, dances to cantina music, guards your room with his sentry alarm , or even jazzes up your next party with "Spin The Droid." Once you've mastered Artoo's "companion" and "game" modes, move on to "command" mode for plotting real-time maneuvering or programmed courses for the droid to follow! Artoo also boasts a secret cargo compartment and a unique swing-down utility arm that's also a beverage holder! Window box packaging.

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WALL-E WALL-E U Command Review

WALL-E WALL-E U Command
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In the package, the U-Command Wall-E looks great, and for the MSRP it's a grood deal too. However, there are a couple of design issues that can seriously detract from the play value of this toy. The worst is that Wall-E is very unstable, which means that unless you are running him on a perfectly flat, smooth surface with absolutely no obstructions around him, he'll spend most of his time on his back like a flailing turtle. This is true even on very short pile commercial carpeting. Also, you should know that since this uses an infrared remote control, the R/C features generally only work if you're pointing the control directly at the U-Command Wall-E. Most kids will not expect or understand this limitation, which may lead to frustration during play.
I still think it's one of the best Wall-E toys made, simply because it offers so many features for the price. And, with a little creative inginuity, you can solve the instibility problem by attaching a small stabilizer to Wall-E's back that will prevent him from falling over while he is dancing, turning, reversing direction, or contending with an obstruction in his path. Once you've overcome that issue, this is will almost certainly become one of your favorite Wall-E toys.


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function vidpop(url) {win = window.open(url, DisneyShopping, width=595,height=430,scrollbars=no);win.focus(); false;}They'll be on track for plenty of fun with WALLE as they send him into a spin, or a figure 8, or any direction they like with their very-own action-packed robot. Imported. . Control his realistic expressions, light-up eyes, original movie voice, sound effects, movements and more. Send an instant order or pre-programmed action sequence to WALLE via the infrared remote. Joystick for easy movement. Can be pre-programmed for over 1,000 action combinations. Articulated hands. Arms and head move. Real moving treads. Plastic/PVC/metal. 9.0 H x 5.5 W x 8.0 L. WALLE requires 4 AA batteries, included. Remote control requires 3 AA batteries, not included. Ages 6+. WARNING: CHOKING HAZARD - Small Parts. Not for children under 3 years...

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Fisher Price Sesame Street Sing With Elmo's Greatest Hits Review

Fisher Price Sesame Street Sing With Elmo's Greatest Hits
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We gave this to my 2 year old for his birthday last night.
Today we discover the microphone is already not working!
Pushing the microphone button was kind of hard from my 2 year old to do or remember so it wasnt even in use much. A longer button would have been easier for a toddler then the one little button.
The flaw in my opinions the too short cord connecting the microphone to the "radio". My son preferred to sit elmo on an end table and try to look at him while "singing". One little step back or head bop and Elmo would come crashing off into him. WHile not big enough to hurt him by any means, it definately interupted his play trying to set Elmo back up.Only to have him yanked off again at a slight move . He also tried to sit on the ground next to elmo and that did not work with the short cord.
My son still enjoys the toy, he is a huge elmo fan. He will still Dance to the music and singing when he can. I will try to contact customer service about the microphone. but for now it remains as a 2 star toy.

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Join the hit parade with this boom box & microphone that lets you sing along with Elmo! Plays 5 songs and 5 melodies including the Chicken Dance song, the Hokey Pokey, E-L-M-O, the Elmo's World theme and more! Applause and rappin' repeat effects add to the fun! Not only will Elmo sing, but you can sing with him because Elmo comes with a microphone so you can sing too! Press one of the buttons on Elmo's boom box to sing along to his great hits. Press the buttons again to sing along to Elmo's melodies. Elmo will also say fun phrases and has a cheer/applause button to hear applause and cheering for added fun.

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Star Wars 6" IR RC Clone Wars R2D2 Review

Star Wars 6 IR RC Clone Wars R2D2
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We bought this little guy and haven't had any major issues getting him to work. Had an initial problem getting the remote and R2 to link together. Solved that by turning both off, then turning R2 on, followed by the remote. My son, 7, really likes this robot and gave him the 5 stars. (I defer to him, since he is the child and owner.) We have a number of other robots (D-Rex, for example) that cost far more money. They are, as you might expect, more "show-y." But this little guy is cute, makes all the right noises from the movie and moves around at quite a clip. My son wants you to know that he lets R2 explore and he has a lot of fun with him.

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This remote-controlled R2-D2 figure is ready for adventure. Send your plucky astromech droid on exciting missions to save the galaxy!Press the switch to send him forward â?" then press it again to change direction!Featuring sounds and light, this space-age sidekick is just like the popular character from the Star Wars saga â?" right down to his swiveling head!A must-have for your Star Wars collection!

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Duck Hunter EXTREME Indoor/Outdoor 2 Player Radio Control Infrared Duck Hunting Game Review

Duck Hunter EXTREME Indoor/Outdoor 2 Player Radio Control Infrared Duck Hunting Game
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I am an R/C plane nut and have been flying electrics for nearly 20 years now. In recent years companies like iFly have done a fantastic job of creating toy-grade R/C products that are actually quite impressive flyers. The Duck Hunter is no exception. The R/C duck and transmitter included with the Duck Hunter set are identical to the iFly Wasp, Vamp and Eagle. I have them all and they are all wonderful little flyers with fantastic range and 10+ minute flight times. These are all "ornithopters" which means they fly via wing-flapping, very impressive to watch in and of itself. Being two channel (throttle and directional control) and light, they don't do well in any wind, but on calm days you can fly them surprisingly high such that they are a dot in the sky (called "specked out" in the R/C hobby). They can also be flown indoors if you have a good-size living room or empty garage to fly in. It's not unusual to run into furniture, walls, the ceiling, people, etc. when flying indoors; but these little foam flyers are very robust and so light that they don't break nor harm any of your belongings in these collisions.
The Duck Hunter adds an interesting twist to the iFly formula with its infrared gun. The way the gun works is this- you have to cock the handle (similar to a shotgun) under the barrel and then point it at the duck and fire. If you "hit" the duck, the duck will momentarily pause its wing flapping and then resume. If you "hit" it two more times, then the wings lock and the duck glides harmlessly to the ground. Turn the duck power off and back on and you're ready to go again. Obviously this takes two people- one to fly the duck and the other to shoot the gun. In our case I fly while my 7-year-old son shoots and he LOVES it! Indoors it's pretty hard to miss with the gun as the infrared signal will bounce off of walls, etc. and hit the duck almost every time. Outdoors is a bit more challenging. While the duck will fly just fine in sunlight (the control is via radio frequency), the duck's sensor will not register hits from the gun in sunlight (unless it's flying really close) since the gun is infrared. But as long as you fly in the shade it works great, my son and I usually fly it in the shadow of our house in the backyard. Greater skill is required to hit the duck outdoors, the gun needs to be pointed right at it. So it's more of a challenge, and more rewarding when you finally do shoot it down.
If you don't have a "marksman" on hand, the duck is lots of fun to fly by itself!
All in all it's a great little setup and I highly recommend it!

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In the survival of the fittest, it\'s you against the duck. This challenging indoor/outdoor interactive radio-control game settles the battle once and for all. One player gets a safe laser blaster gun and the other gets control of the duck\'s flight pattern. While you\'re trying to draw a bead on the evasive target, your opponent is making the duck zig, zag, dip and dive. A quick 10-second charge keeps the duck aloft for seven minutesunless it gets shot down. Includes duck, infrared shooter, transmitter/charger. Requires 3 AAA and 6 AA batteries (not included).

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